Friday, 26 February 2010
Final front cover pic
I have decided in this photo for my front cover as it goes against most magazines, as you can't see the face. Marjorie Ferguson (1980) identified four types of facial expression in the cover photos. The four types were Chocolate box, Invitational, super-smiler and Romantic or Sexual. My photo does not fall into any of these types, so i have called it shy or grim. This means the figure in the photo is hiding, often behind a hood. The figure is shy and hiding, or is grim and wears a hoody over their face.(like a grim reaper). The effect i hope for is that people will want to know who is on the front cover, not knowing the figure keeps information/gossip about them. The problem is that the audence could just find the information on the internet. Another effect of the front cover photo is that it directly looks at teenagers (my target audience). This is because it is relatable, many teens wear hodies, the true reason is unknown. But many people think it is because they don't want to be seen, or that they're a crimnal/'rebel'. The front cover photo also tells people that he/she is diffrent, he/she does'nt stick their face on every magazine like over celebrites/singers. In conclusion a realy like the shy or grim photo, and i think it could catch peoples eyes just for being different.
Wednesday, 24 February 2010
Magazine designs and ideas




After looking at some pass foundation production work, they all do the same thing. They all have a band and interviews inside them. My choice now is whether to go with the flow, or do some thing different. Due to time left im going with the flow, and these are some designs of the front covers, contents page and DPS(double page spread). I have decided try go the iconic man smashing a amp with a guiture. For the contents page i have gone for the sort of dropped messy photo effect. This a iconic repentation of teenage life stlye and is recogniseable by all age groups. The double page spread was the hardest, but i have gone with a typical teenage attitude. To themself, not listening and headphones on. The colours will need to fit so, black, red, grey, dark blue is the most suitable to repersent the feelings of the front cover photo. Sort of in your face, don't care attitude.
My target audinece is a little different. It will be aimed towards 13-19 teenagers, people who want to be different. They will be C classed people or need, people who don't like the higher ranked people and genrally wont to live life to the fullest. (party). My magazine will meet their needs of esteem, like self-esteem, confidence and respect by others. They would want this magazine for confidence and to show them you are not alone. My magazine will include reader feed back, interviews, reviews and previews. I will include video games in my magazine contents page, as the majority of teens play them and talk about them, as well as music.
Wednesday, 16 December 2009
idea2 mind map

1. Front cover ideas
- picture of someone wearing a mask
- picture of someone with a Eddie face eddited on
- pictures of what Iron Maidan means to them. (e.g. Means rock, a picture of a rock)
2. double page spread
- Interview
- History
- recent reviews
3. contents
- Features
- Same stuff (fan letters, advertisment, top 10s...)
Thursday, 10 December 2009
Idea 2

Todays lesson's was 'show and tell', we had to show are work and tell everybody what we were doing and what we are going to do next. My feedback as great and i had a change of heart. I have now chosen to make my music magazine 'Minum' into a one off special tribute to 'Iron Maiden'. I have chosen this as i have a lack of intrest in music instruments and other typical Rnb,pop and other bands. This is important as if im doing the magazine on something i like then i will be more motivated and will be easier to write about a band i like, rather then originaly writing about stuff i dont. The problem is that i will have to start from scatch so work will be difficult. My target Audience will be the same, but will directly focus to Iron Madiden fans. The magazine will now have a Iron Maiden ablum cover and the title 'Minum' will have the same font as Iron Maidens logo (this will be done using photoshop). The picture at the top is a example of what will be on the front cover. The magazine will still have other things then just iron maiden, but the double page spread will be about there history, recent tours, and fans opinuns.
Tuesday, 1 December 2009
Idea 1



Target Auidence: My target auidence is going to be both male and female people within the age group of 16-20 year olds. This will mean my magazine will be targeted to students and people who are interested in music. My magazine will have to intrested and make people want to pick the magazine up.
Action plan: Originaly i was going to do a typical music magazine containing band reviews, latest gigs/ shows and tours and a little about music equipment (i.e speakers, instruments and so on). Instead i plan on doing it the other way round, menaing it is focused on telling you the best equipment to get and has a little about bands and shows\gigs. To start i will be trying to find the most common of music brands such as Pearl, Yamaha, Lyan. I will then photograph the instrument and put it on the front cover to promot it and so the audience sees it and knows what it is. Also i will make the font of my title 'Minum' the same as the logo of the front cover instument. The pictures you see at the top are some examples of what i may use and are taken by me.
Friday, 13 November 2009
School magazine

Target audience:
Any age between yr 7-11, also 6 form and parents. Aimed more to the people intrested in art and attend art clubs.
Purpose:
This is because the magazine will be produced for people who want to see new art techniques and how to do it. Also gives ther reader some example of work done thourgh out the years and lets them see te grades it will get. The purpose is also to show students what A level and GCSE art is like, this gives students a chance to know what happens in Art classes. The main aim is to help students in art as it can be a difficult subject and hopfuly getting students artistic.
Tuesday, 20 October 2009
Industry research
Who owns Nittendo. A man named Satori Iwata owns Nintendo. The editor of 'Nintendo the Official Magazine' is Chandra Nair. The company name is future publishing ltd.
Introduction: ONM features a large number of tips, tricks, and reviews designed to either advertise, help, or entertain readers. Occasionally, there are miscellaneous sections which focus on accessories and challenges relating to the franchise. Players are tempted to beat the challenges and post a photo to ONM HQ to be evaluated. Interviews with video-game developers are sometimes conducted in order to get a feel for what the new game will look like when it is completed. There are also numerous comedic jokes and puns scattered across the articles written. Readers may post mail or e-mail to ONM HQ regarding a question, complaint, or a picture of an ONM front cover for which the readers themselves draw or edit using editing software. The introduction usually contains a paragraph of writing composed by the editor, who gives a rough idea of the types of articles included in the magazine. There is also a content page and selected Nintendo news written. Advertising posters are implemented into the magazine. Forum poll results are presented in a grey box in the "Feedback" section.
Cotext: Mean Machines, a long-standing British games magazine, split into two separate magazines, focusing on the two then-major video games console companies; Sega and Nintendo. The Sega-based magazine retained the original title, Mean Machines Sega, while the Nintendo magazine was named Nintendo Magazine System. The first issue of Nintendo Magazine System was released on 1 October 1992. Its name was later changed to Nintendo Magazine, Nintendo Official Magazine then Nintendo Official Magazine UK, before its publisher was changed from EMAP to Future Publishing. After this change, the magazine was renamed to its current name, Official Nintendo Magazine, and received a new set of staff. Its numbering was also reset.
On 15 December 2008, the first issue of Official Nintendo Magazine for Australia & New Zealand, a monthly video game magazine based on Official Nintendo Magazine, was published by Future Publishing. It is the second officially-endorsed Nintendo magazine released in Australia and New Zealand, succeeding the Australian Nintendo Magazine System, which ceased publishing in 2000.
Marketing: The House Style of Nintendos Magazine is that it concludes of lots pictures of games. It also spilts the contentence pages in main titles of big games e.g. it says 'Dead Rising' and a quote underneath. It also breacks it down in 'previews' and 'Reviews'. The contents also inclueds subscribsion rewards and sales. The magazine is closely the same as the 'N-Gamer'. (both nintendo based magazines). One diffrence is the 'N-Gamer' is more formal and does not advertise as much as 'Nitendo...'. It focuses more on info, rather then pictures and fuuny little quotes. I expect 'N-Gamer' to be less formal, as it is not the officail magazine. Both Magazines sell them selfs using small free things like posters, cheat books, or small nintendo merchandise, 'N-Gamer' more so then 'Nintendo...'.
Regulation: There arn't any press against Nintendo magazine as there is sothing wroung with it. Such as the jokes are not avensive and laguage is clean. Also it may bebecause it is aimed to teens. There for the press will not get a good story by shaming Nintendo magazine.
Global Implications: WEB.2.0 is that the future of media magazines wil be on the internet and made cheaper. David Gauntlett beilves that this will make magazines inathishant, the web will provide clips rather then pictures, and will cheaper to buy. In relation Nitendo Magazine will be affected as game demos can be put on the web, if not are already.
Target Audience: The target audience is teens and Nintendo fans. This is because the magazine is affordable £3.99. Also the name suggests it is for game lovers as Nintendo is a very well known games company. The front cover of the magazine also shos what will be in side with words and pictures. The magazine dose not use real life celebs, but uses well known Nintendo characters such as Mario. (If you see Mario on the front cover of a magazine, you know it will be about Nintendo or a new Mario game).
Positioning: Nintendo are very aware of there audience it is why they dont get bad press. They make the languge is formal but adds jokes to be light hearted. Also they make sure the pictures are not inepropeit for.
Respones:
Actively purchased 58,795.
UK= 58,541
Other= 281
Introduction: ONM features a large number of tips, tricks, and reviews designed to either advertise, help, or entertain readers. Occasionally, there are miscellaneous sections which focus on accessories and challenges relating to the franchise. Players are tempted to beat the challenges and post a photo to ONM HQ to be evaluated. Interviews with video-game developers are sometimes conducted in order to get a feel for what the new game will look like when it is completed. There are also numerous comedic jokes and puns scattered across the articles written. Readers may post mail or e-mail to ONM HQ regarding a question, complaint, or a picture of an ONM front cover for which the readers themselves draw or edit using editing software. The introduction usually contains a paragraph of writing composed by the editor, who gives a rough idea of the types of articles included in the magazine. There is also a content page and selected Nintendo news written. Advertising posters are implemented into the magazine. Forum poll results are presented in a grey box in the "Feedback" section.
Cotext: Mean Machines, a long-standing British games magazine, split into two separate magazines, focusing on the two then-major video games console companies; Sega and Nintendo. The Sega-based magazine retained the original title, Mean Machines Sega, while the Nintendo magazine was named Nintendo Magazine System. The first issue of Nintendo Magazine System was released on 1 October 1992. Its name was later changed to Nintendo Magazine, Nintendo Official Magazine then Nintendo Official Magazine UK, before its publisher was changed from EMAP to Future Publishing. After this change, the magazine was renamed to its current name, Official Nintendo Magazine, and received a new set of staff. Its numbering was also reset.
On 15 December 2008, the first issue of Official Nintendo Magazine for Australia & New Zealand, a monthly video game magazine based on Official Nintendo Magazine, was published by Future Publishing. It is the second officially-endorsed Nintendo magazine released in Australia and New Zealand, succeeding the Australian Nintendo Magazine System, which ceased publishing in 2000.
Marketing: The House Style of Nintendos Magazine is that it concludes of lots pictures of games. It also spilts the contentence pages in main titles of big games e.g. it says 'Dead Rising' and a quote underneath. It also breacks it down in 'previews' and 'Reviews'. The contents also inclueds subscribsion rewards and sales. The magazine is closely the same as the 'N-Gamer'. (both nintendo based magazines). One diffrence is the 'N-Gamer' is more formal and does not advertise as much as 'Nitendo...'. It focuses more on info, rather then pictures and fuuny little quotes. I expect 'N-Gamer' to be less formal, as it is not the officail magazine. Both Magazines sell them selfs using small free things like posters, cheat books, or small nintendo merchandise, 'N-Gamer' more so then 'Nintendo...'.
Regulation: There arn't any press against Nintendo magazine as there is sothing wroung with it. Such as the jokes are not avensive and laguage is clean. Also it may bebecause it is aimed to teens. There for the press will not get a good story by shaming Nintendo magazine.
Global Implications: WEB.2.0 is that the future of media magazines wil be on the internet and made cheaper. David Gauntlett beilves that this will make magazines inathishant, the web will provide clips rather then pictures, and will cheaper to buy. In relation Nitendo Magazine will be affected as game demos can be put on the web, if not are already.
Target Audience: The target audience is teens and Nintendo fans. This is because the magazine is affordable £3.99. Also the name suggests it is for game lovers as Nintendo is a very well known games company. The front cover of the magazine also shos what will be in side with words and pictures. The magazine dose not use real life celebs, but uses well known Nintendo characters such as Mario. (If you see Mario on the front cover of a magazine, you know it will be about Nintendo or a new Mario game).
Positioning: Nintendo are very aware of there audience it is why they dont get bad press. They make the languge is formal but adds jokes to be light hearted. Also they make sure the pictures are not inepropeit for.
Respones:
Actively purchased 58,795.
UK= 58,541
Other= 281
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